I'm an author of [Hk]Config++ - a Don't Starve Together server mod which allows you to configure a number of things and grant you moderator commands that can be used to give people selected powers - it also allows you to assign specific ranks to people, ensuring only trusted people have potentially destructive (albeit lesser than in-game admins) capabilities. This mod is intentionally robust, to allow extremely complex tweaking in one go.
| Type | Link | Purpose |
|---|---|---|
| MAIN | https://steamcommunity.com/sharedfiles/filedetails/?id=655377781 | Normal use |
| PREV | https://steamcommunity.com/sharedfiles/filedetails/?id=965531598 |
Backup - provided in case last update broke something
|
| DEV | https://steamcommunity.com/sharedfiles/filedetails/?id=960342576 |
Development and testing - avoid use intended for longer games
|
| Toggle customizer | Toggle configuration |
| Property | Value | Description | Code |
|---|---|---|---|
| Use quick pick for everything? | |||
| Stack size - do not change range between <=250 and >250 mid-game (will break game save)! | |||
| How fast refrigerated food should spoil (1.0 - game default, 0.0 - never, 2.0 - twice as fast) | |||
| Remove max health penalty on respawn? | |||
| Disable fire spread? (does not affect Star Caller Star's fires!) | |||
| You have to set it to yes to enable this mod. | |||
| As specified in Lua date and time format | |||
| 0 == none, 6 == everything | |||
| Make hammering things drop all resources | |||
| Remove health cost from Telltale Heart | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Multiply original number of uses by selected | |||
| Speeds up chopping trees | |||
| Mining rocks | Speeds up mining | ||
| Stackable animals | Enables stackable rabbits[1], birds[2] and/or moleworms[3] | ||
| Craftable monster drops | Add monster drops recipes | ||
| Craftable plants | Add plant recipes | ||
| Craftable animals | Add rabbits, bees, moleworms and birds recipes (WARNING: killing yield more that is used to craft!) | ||
| Craftable common items | Add boneshards, marble, lightbulb, fireflies, honeycomb and hound tooth recipes | ||
| Craftable spawning items | Add lure plant and spider eggs recipes | ||
| Craftable rare items | Add Mandrake, Krampus Sack, Spider Hat, Walrus Tusk and Hat recipes | ||
| Craftable combat items | Add Battle Spear, Battle Helm and Tentacle Spike recipes | ||
| Craftable cave items | Add Thulecite Fragments, Slurper Pelt and Bunnyman tail recipes | ||
| Craftable Thulecite | Change original Thulecite recipe - Thulecite Fragments will be useless! | ||
| Craftable chess piece sketches | Add all figures sketch recipes (no icons!) recipes | ||
| Multi-World DST recipes | Add Multi-World DST mod item recipes | ||
| Berries and plants recipes | Add Multi-World DST mod item recipes | ||
| Tea and Trees recipes | Add Tea and Trees mod item recipes | ||
| Bulk craft recipes | Add recipes allowing faster crafting | ||
| Ancient Guardian respawn | Enable Ancient Guardian respawn? | ||
| Overworld Fuelweaver | Allow Ancient Fuelweaver to be summoned in overworld | ||
| Fast crafting | Give everybody fastbuilder perk? | ||
| No Grass Gecko spawn | Deny spawning Grass Geckos from grass? | ||
| Regrow rate | Rate of plants yields (less==faster) | ||
| Berries cycles | How many times berries might be gathered before they need to be re-fertilized? | ||
| Eyeturrets strength | How strong eyeturrets should be? | ||
| Stop plague | Stop spread of disease - even in worlds with blight on? | ||
| Add Atrium Turret | c_spawn("atrium_turret") and c_spawn("atrium_turret_item") only | ||
| Add Herder Turret | FIXED! Beefalo-friendly Atrium Turret | ||
| Enables all events | Note: this requires events to be NOT set to Auto in world creation | ||
| Enable commands | Setting this to true will enable commands | ||
| Enable help | /cmd_help shows available commands | ||
| Enable info | /info name shows information about player | ||
| Enable revive | /r, /re and /revive revive on spot | ||
| Command revive penalty | How much health should player lose when revived via command? | ||
| Enable portal fast-travel | /q, /esc, /portal teleports to portal | ||
| Portal prefab | Where should /portal take players | ||
| Enable return | /mark (and /q) marks spot, return travel to it | ||
| Enable save/load/delete | /save n saves place you can travel back with /load n; /delete n removes it - /set n saves public spot, /get n and /unset\nload without parameter to see available destinations - shortcuts are: /+ /= /- /-all /++ /== /-- /--all | ||
| Coords per rank | How many coordinates can players save (value + rank*value) | ||
| Enable fire extinguish | /e, /ext, /extinguish puts out fires | ||
| Enable invites | /invite player - allow player to join you with /join player\n/deny player un-invites the player | ||
| Enable fast-travel to players | /tp player_name warps to player | ||
| Enable stasis | /stasis, /hibernate puts player to sleep while making them immune to direct damage - if player will cheat to get out of it they will fall asleep second later | ||
| Enable precise teleportation | /warp, /teleport_to x y z teleports to x y z (in-game coords) | ||
| Enable ranks | /rank mod|elite|prestige add|del x to modify rank of x | ||
| Enable mass revive | /reviveall restores everybody to life | ||
| Enable all files reset | same as rm -rf for mod data - /resetall deletes all ranks/coords files (do not try this at prod server without backups) | ||
| Enable specific file reset | allows resetting rank or coord or player file - /reset for options or /reset hk_config_ + players, mod, elite, prestige, coords_master_private, coords_master_public, coords_caves_private, coords_caves_public or invites | ||
| Enable remote revive | /revive player_name revives player | ||
| Enable pulling people to ourselves | /pull x teleports x to us, /push x sends them back | ||
| Enable freeze | /freeze, /stop x pins down x in a single spot, /unfreeze, /release x frees criminal scum | ||
| Enable invisibility | /hide, /cloak turns on/off invisibility | ||
| Enable kick | /hk_kick x or /kick2 x kicks player x out of game | ||
| Enable drop | /drop x makes x drop all their items - works with everything and also allow removal of corrupted items occupying slots | ||
| Enable file checking | Mod require initialization by executing /file, /check once | ||
| Enable god mode | /tgm toggles god mode | ||
| Enable banning | /hk_ban x or /ban2 x bans x, /hk_unban x or /unban2 unbans x | ||
| Enable suicide | /die kills player | ||
| Enable killing | /kill x kills x (Moderators and above are protected) | ||
| Enable give | /give x amount gives player amount of x | ||
| Enable spawn | /spawn prefab_name amount spawns specified prefab at player | ||
| Spawning step size | How many prefabs can be spawned at once (more than 100 cause noticeable lag) | ||
| Spawning step time | How long should game wait before spawning next batch of prefabs\n(the less spawned a step the shorter it can be; too long might cause weird game behaviour) | ||
| Enable restart | /repick_character restarts game for player who write it | ||
| Enable alert | /alert MESSAGE announces MESSAGE to all players | ||
| Enable creative | /creative name to toggle creative mode for target (skip name to do it to yourself) | ||
| Allows adding Achievement mod points | /add_points [how_much] [player_name] adds [how_much] points to [player_name] (which can contains up to 8 spaces) | ||
| Tough structures | Make selected structures deconstructible only | ||
| Protected chests | Which containers should be protected? | ||
| Destroy policy | Should container drop its content when destroyed? | ||
| Chests durability | Number of hits it take to destroy container | ||
| Enable bugfixes | Fix issue with blueprints dropped from chests crash loop? | ||
| Wise Forager | Make Lazy Forager pick up stacks | ||
| Forager speed | Cooldown between Lazy Forager item pickup | ||
| Forager range | Lazy Forager range | ||
| Enable cleanup | Should the cleanup (periodic removal of items exceeding set limits) be enabled? | ||
| Cleanup cooldown | How much time should pass between cleanups? | ||
| Cleanup warning | Display warning x seconds before cleanup | ||
| Cleanup ignore domesticated | Should domesticated creatures be ignored by cleanup? | ||
| Observe kills | Add kills logging/announcing? | ||
| Add Atrium Icebox | Add indestructible Icebox? | ||
| Disable wildfires | Remove wildfires in existing worlds | ||
| Banned characters | Selected characters will be unpickable | ||
| Time bofore warning | How much time should pass before warning is displayed. This will also delay total time before despawn! | ||
| Time till respawn | How much time people have before they are respawned via banned character despawn | ||
| Forced repick message | What message should be displayed to people when they join as banned character | ||
| Inventory drop on forced repick | Should character drop their stuff on forced respawn | ||
| Log item IDs on pickup | Should custom, unique ID should be logged when somebody pickups something? | ||
| Enable moderators badge | Should moderators rank be displayed in TAB player list? | ||
| Disable crafting specified prefabs | Prefabs listed in this setting will be impossible to craft/despawn on PostInit (in dedicated server setup split banned prefabs with comma sign). | ||
| Container access restriction | Defines how many days player has to play to be allowed to open container | ||
| Starting items | Give new players starting items | ||
| Custom starting items | Turns off default modded starting items and allow you to define your own; must have format prefab:count,prefab2:count2 | ||
| Seasonal starting items | Give new players starting items reflecting current season | ||
| Night starting items | Give new players torch if they start at night | ||
| Cave starting items | Give new players starting equipment helpful in exploring caves | ||
| PVP starting items | Give new players starting PVP equipment | ||
| TUNING reconfiguration | This setting allows you to change specific TUNING values (that control various game constants) | ||
| NP structures | List of non-player structures | ||
| Safe explosions | Prevents explosions from destroying/setting on fire buildings | ||
| Days to burn | Defines how long character are denied setting things ablaze | ||
| Days to destroy | Defines how long character are denied destroying things | ||
| Custom respawn delay | Leave on 0 to disable this feature entirely - otherwise set number of days after which resources should respawn | ||
| Also respawn turfs | If you enable resources respawn you can also allow turfs to respawn | ||
| Base area | Defines how far from structures should respawn be prevented | ||
| Custom respawn delays | You can specify custom prefab delays overrides in format prefab1:delay1,prefab2:delay2 | ||
| Ranks | Defines ranks used by command system |
["[Hk]Config++"]=true,
add_atrium_icebox=false,
add_atrium_turret=true,
add_herder_turret=false,
banned_character_item_drop=false,
banned_characters="deidara2_dst_td1madao, riven2_dst_td1madao, yorha2b_dst_td1madao",
banned_characters_message="Character you picked is banned! Despawning in 5 seconds...",
banned_characters_popup_delay=5,
banned_characters_timeout=5,
banned_prefabs="",
berries_cycles=3,
cheap_telltale=true,
chests_protection_durability=10,
chests_protection_selection=1,
chests_protection_strategy=2,
cleanup_cooldown=60,
cleanup_ignore_domesticated=true,
cleanup_warning=10,
cmd_portal_target="multiplayer_portal, multiplayer_portal_moonrock, multiplayer_portal_moonrock_constr",
cmd_step_prefabs=100,
cmd_step_seconds=2,
command_revive_penalty=0.1,
coords_per_rank=4,
custom_starting_items="cutgrass:10,twigs:10,flint:5,log:5,goldnugget:1",
custom_tuning="DRAGONFLY_HEALTH:5500,DRAGONFLY_BREAKOFF_DAMAGE:1000,DRAGONFLY_STUN_DURATION:5",
datetimeformat="%Y-%m-%d %H:%M:%S",
disable_wildfires=true,
enable_bugfixes=true,
enable_cleanup=false,
enable_cmd_add_points=3,
enable_cmd_alert=2,
enable_cmd_ban=3,
enable_cmd_creative=4,
enable_cmd_die=0,
enable_cmd_drop=3,
enable_cmd_ext=2,
enable_cmd_filecheck=4,
enable_cmd_freeze=3,
enable_cmd_give=4,
enable_cmd_help=0,
enable_cmd_hide=3,
enable_cmd_info=0,
enable_cmd_invite=1,
enable_cmd_kick=3,
enable_cmd_kill=3,
enable_cmd_portal=0,
enable_cmd_pull=3,
enable_cmd_rank=3,
enable_cmd_repick_character=0,
enable_cmd_reset=4,
enable_cmd_resetall=4,
enable_cmd_return=0,
enable_cmd_revive=0,
enable_cmd_revive_other=3,
enable_cmd_reviveall=3,
enable_cmd_save=0,
enable_cmd_spawn=4,
enable_cmd_stasis=1,
enable_cmd_tgm=4,
enable_cmd_tp=3,
enable_cmd_warp=3,
enable_commands=true,
enable_explosives_control=true,
enable_observer=false,
enable_overworld_fuelweaver=false,
enable_pickup=true,
enable_rank_badges=true,
enable_special_events=false,
enable_starting_items=true,
enable_starting_items_cave=true,
enable_starting_items_night=true,
enable_starting_items_pvp=true,
enable_starting_items_seasonal=true,
fastbuilder=true,
food_perish_rate=0,
free_hammering=false,
log_level=6,
minimum_days_to_open_container=1,
minotaur_respawn=false,
no_blight=true,
no_burning_days=2,
no_destroying_days=3,
no_fire_spread=true,
no_grass_geckos=true,
no_respawn_penalty=true,
non_player_structures="",
orangeamulet_icd=0.33,
orangeamulet_pick_stacks=false,
orangeamulet_range=4,
prefab_regen_delay_override="",
quick_pick=true,
ranks="prestige,elite,mod,elitemod",
ratio_amulets=1,
ratio_armors=1,
ratio_boss_hp=1,
ratio_clothes=1,
ratio_light=1,
ratio_staffs=1,
ratio_tools=1,
ratio_weapons=1,
recipes_animals=0,
recipes_berries_and_plants=0,
recipes_bulk_craft=false,
recipes_caves=0,
recipes_chess=0,
recipes_combat=0,
recipes_common=0,
recipes_monster_drops=0,
recipes_multiworld=0,
recipes_plants=0,
recipes_rare=0,
recipes_spawners=0,
recipes_tea_and_trees=0,
recipes_thulecite=0,
regrow_rate=1,
resistant_structures=1,
resources_respawn_delay=1,
respawn_structure_exclusion_zone_size=3,
respawn_turfs=true,
speed_chopping=1,
speed_mining=1,
stack_size=250,
stackable_animals=0,
stronger_eyeturrets=1,
timezone=-13